~REPACK~ Download NBA 2K9 PC Game 2009
NBA 2K9 is a 2008 basketball simulation video game developed by Visual Concepts and published by 2K Sports. It is the tenth installment in the NBA 2K franchise and the successor to NBA 2K8. It was released in 2008 for the PlayStation 2, PlayStation 3, Xbox 360, and Microsoft Windows. Kevin Garnett of the Boston Celtics is the cover athlete of the game. NBA 2K9 is the predecessor to NBA 2K10 in the NBA 2K series.
Download NBA 2K9 PC Game 2009
Like the past games in the series, NBA 2K9 simulates the experience of the sport of basketball, and more specifically, the National Basketball Association. Players play NBA games with any team of their choosing, and may customize many different aspects to alter the play style and overall presentation. Several single- and multiplayer game modes are present, including season, online, and quick play, as well as the ability to create new teams and players.
NBA 2K9 received positive reviews from critics upon release. Most positive comments were concerning the overall gameplay, and the aesthetical presentation; some called NBA 2K9 the "best basketball game around". Some criticism was directed at the game for what some saw as having a lack of new features. By July 2009, the game had sold over 2 million copies.
NBA 2K9 is a basketball simulation video game based on the National Basketball Association. Like past games in the series, NBA 2K9 simulates the experience of the sport of basketball, and more specifically, the NBA. Players play NBA games with any real life or custom team, and can customize many aspects, such as camera angles, the presentation of players, the sound levels, and the level of realism. Several different game modes are present, such as Association 2.0 (a season mode), 5-on-5 online multiplayer, mini games, and quick games of varying levels of competition. Like other NBA 2K games, NBA 2K9 is marketed as being as realistic as the actual NBA, with all the things featured in NBA games, such as commentary, halftime shows, replays, crowds, and real player movement, among many other things. Another feature heavily touted before release was the game's HD visuals, which was said to have been "drastically improved". Kevin Harlan and Clark Kellogg are the commentators with Cheryl Miller being a sideline reporter.
David Ellis of 1UP.com particularly praised the customization aspects of the PS3 and Xbox 360 versions and the levels of realism, but disliked the unnecessarily complicated control scheme. Ellis also spoke positively of the online modes and the Living Rosters feature. Ellis summed up his review by stating: "The NBA 2K9 team has refined last year's game and added several new features that change the way videogame basketball is played. While it's not perfect, 2K9's certainly headed toward another title run." Matt Bertz of Game Informer said that the concepts of the same console versions "continue to refine [the series] with the deepest franchise mode in any sports game", called the crowd animations "amazing", liked the broadcast team, complimented most aspects of the controls, and said the game is "the best basketball game around for hoops aficionados". Bertz stated: "With its realistic animations, solid controls, and ambitious Association mode, NBA 2K9 makes its title run once again. But the competition is stiffening, and next year needs to bring significant leaps forward with online play and the low-post game if 2K wants to make it 10 in a row."
Aaron Thomas of GameSpot praised the "Living Rosters", "excellent" gameplay, and the presentation of the PS3 and Xbox 360 versions. Thomas said: "It's disappointing that there aren't more noteworthy additions to this year's game. Living rosters and five-on-five play are nice, but their appeal is limited. That said, there's very little not to like about NBA 2K9. Player animations are outstanding, Association mode is deep, online options are plentiful, and the gameplay is terrific. If you're a baller, this is the game for you." IGN's Nate Ahearn said of the PC, PS3, and Xbox 360 versions: "NBA 2K9 is [a] basketball game for the purists out there and has plenty for diehard basketball fans to enjoy. At a price of $19.99 I can almost forgive the absence of multiplayer, especially when you consider how much game there is still is to play. There are tidbits built in to appease casual fans, but theres no question that with things like Bird Years making their way into this years game that 2K9 is made for aficionados. Even still, anyone who has seen a pro game will be able to find the similarities and the finite details that make NBA 2K9 the best game in town."
GameTrailers complimented the PS3 version's overall presentation, crowd animations, overall gameplay, and CPU, but disliked the game's lack of an identity, the menu designs, commentary, online technical issues, and the introduction of some "silly" features. The review stated: "The NBA 2K series has seen modest improvements since NBA 2K7, primarily due to the level of quality achieved at such an early phase in the next-gen life cycle. Because of this, casual hoops players aren't going to be wowed with this latest iteration of NBA 2K9, but it's meant to satisfy those who live and breathe basketball, as the improvements in the AI and atmosphere alone are sure to tickle the inner twine of dedicated fans."
Which basketball games rank among our most played all-time? We join the community in reminiscing about the titles we racked up the most hours in. Additionally, we recap the Elite 8 of our NCAA Basketball 10 Tournament, react to the release of the NBA Jam: Legends On Fire Edition mod, and pay tribute to Willis Reed.
NBA 2K9 is a basketball sports video game that is based on the National Basketball Association developed by Visual Concepts and published by 2K Sports. It was released on October 7, 2008 on PS2, PS3, Windows (PC) and Xbox 360. NBA 2K9 is the ninth game in the NBA 2K series followed by NBA 2K10.
Visual Concepts' pro basketball series enters its tenth season with NBA 2K9. As usual, the game features the league's players, teams, and venues, according to the rosters and statistics of the contemporary season. The long-running series is known for a distinct blend of realism and playability. Building upon the previous year's releases, 2K9 aims to retain that feel, while adding tweaks and perks. Several new Signature Styles have been added for more player-specific custom animations, and the new Hot Zone feature uses real-life NBA data to judge a player's best shot locations and give real-time, in-game feedback about shot possibilities as he moves around the floor.
An addition to the series' "Association" franchise mode involves the new Player Ambition statistic. There are three basic ambitions in the game -- money, loyalty, and winning -- and each player in the league is motivated by a blend of the three. A player motivated primarily by money may quickly sign with the highest bidder, while players with other motivations may take a lower paycheck in order to play for a familiar franchise or a team with strong playoff possibilities. When the trading is done and it's time to hit the court, Kevin Harlan returns to call the action, joined by NBA 2K series newcomers Clark "Special K" Kellogg in the booth and Cheryl Miller on the sidelines.
As a player, the user will be able to make different throws, for example throwing into the ring from above or below with both hands. Here it is important to learn how to interact with the team. For example, when attacking or defending, you must give instructions to other participants to interact with the hero. After choosing the training path in the basketball simulator, the player can choose his subordinates and manage the mass of combinations they will use in the process. A specific tactic is chosen for a specific competition, and substitutions and breaks are also possible. The user will command and give hints to his protégé during the game. Subordinates are in control throughout the season.
Junub Games computer developing team is a team of 15 well-experienced members in different fields of game and computer programming and designing. Altogether, the team puts much effort to develop and provide you with the latest and most popular PC games and software.
The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.
July of 2009 was full of statements that may have seemed defensible, level-headed, or even insightful at the time, but turned out to be almost sublimely wrong. Let's start with Valve, which at the time was getting the word out about how free weekend promotions on Steam actually produced boosted paid sales of the games, both on Steam and at retailers.
Incidentally, the NPD Group's US sales total for retail PC games in 2008 (the most recent tally when Lombardi cried sensationalism) was $701 million. The NPD Group doesn't even bother to break PC retail sales out in its public reports any more, but when we asked they told us the 2018 tally for PC retail game sales was $35 million. (Or to put it another way, every boxed PC game sold in the US last year put together would still be $15 million shy of qualifying for Steam's highest revenue sharing tier for individual games.)
It may be easy to forget these days, but in July 2009 the industry was still hesitant to embrace digital distribution. Microsoft had just announced the month before that it would start selling full retail Xbox 360 games digitally, and even then it would begin with a selection of older titles. Sony's director of PlayStation Network operations Eric Lempel responded in July by confirming it had no immediate plans to offer PlayStation 3 retail games digitally, citing the size of Blu-ray discs (this in an interview where he was saying that Sony had caught up to Microsoft's online efforts). 041b061a72